using System; using System.Collections.Generic; using Codice.Utils; namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache { internal static class BuildPathDictionary { internal static Dictionary<string, T> ForPlatform<T>() { if (PlatformIdentifier.IsWindows()) return new Dictionary<string, T>( StringComparer.OrdinalIgnoreCase); return new Dictionary<string, T>(); } } }